Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European branch. It is the tenth main game in the Tomb Raider franchise and a reboot of the series, acting as the first instalment in the Survivor trilogy that reconstructs the origins of Lara Croft.[4][5] Tomb Raider was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. Gameplay focus is on survival, with exploration when traversing the island and visiting various optional tombs. It is the first game in the main series to have multiplayer, the first game in the series to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009.
The game suffered a delayed release from late 2012 to March 2013. Upon release, Tomb Raider received critical acclaim, with critics praising the graphics, gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of a multiplayer mode was not well received, and some reviewers directed criticism towards the game's ludonarrative dissonance. Tomb Raider went on to sell more than 14.5 million copies as of October 2021[update], making it the best-selling Tomb Raider title to date. A remastered version, Tomb Raider: Definitive Edition, was released worldwide in January 2014 for PlayStation 4 and Xbox One containing improved graphics and downloadable content. A sequel, Rise of the Tomb Raider, was released in November 2015 and a third instalment, Shadow of the Tomb Raider, was released in September 2018.
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In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded that there were no plans to have the game available on that platform. According to Stewart, the reason for this was that "it would not be right" for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and also mentioned that if they started building the game for the platform, the team would have build it very differently and with unique functionality.[19] The multiplayer mode was created by Canadian video game development studio Eidos-Montréal, known for making Deus Ex: Human Revolution.[12] That May, the game was delayed and was scheduled for the first quarter of 2013. Darrell Gallagher said that they wanted to create a new things[clarification needed] for this title and was the reason for delay.[20] The Definitive Edition framerate is unlocked on PlayStation 4, varying from 32 to 60fps (averaging 53.36fps). The Xbox One version is locked to 30fps (averaging 29.98fps); both versions of the game have a resolution of 1080p.[21][22]
Keeley Hawes did not return as Lara Croft for 2013's Tomb Raider, after working on Tomb Raider: Legend, Anniversary, Underworld and Lara Croft and the Guardian of Light. She reprised the role of Lara in the downloadable game Lara Croft and the Temple of Osiris, which was released in December 2014. Crystal Dynamics was said to be auditioning dozens of voice actresses.[27] The voice actress of Lara Croft was revealed to be Camilla Luddington in June 2012.[28] Lara is played by Nadine Njeim in the Arabic dub,[29] by Nora Tschirner in the German dub, by Alice David in the French dub, by Karolina Gorczyca in the Polish dub, by Yuko Kaida in the Japanese dub, by Benedetta Ponticelli in the Italian dub, by Guiomar Alburquerque Durán in the Spanish dub and by Polina Sherbakova in the Russian dub.[30]
The gameplay trailer was released online in May 2012, showcasing more action-based gameplay along with varying plot elements. The trailer confirmed the presence of several other non-playable characters besides Lara on the island, many of which appear to be part of a menacing organization.[31] On 4 June, at Microsoft's E3 2012 press conference, a new gameplay demonstration was shown, depicting environmental destruction and other interactivity, stealth combat using a bow and arrow, quick-time events and parachuting.[32] During the summer, gameplay was shown of Lara hunting, exploring the island and killing for the first time. They were shown at Eurogamer Expo at London on 27 September.[33] On 8 December, a new trailer was shown during Spike Video Game Awards. At the beginning, an introduction was made by Camilla Luddington and during the event, the trailer was followed by a musical orchestra, led by music composer Jason Graves.[34] The next week, IGN presented: Tomb Raider Week. Each day from Monday to Friday, previews, features and trailers were released, showing more details for the upgrading system, survival tools and challenge tombs.[35] Tomb Raider went gold on 8 February 2013.[36]
Tomb Raider was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows, but was released earlier in Australia on 1 March.[50][51] On 25 April, Tomb Raider was released in Japan.[52] A ported version of the game to the Mac OS X was released by Feral Interactive on 23 January 2014.[3] Tomb Raider: Definitive Edition, an updated version, was released worldwide in January 2014 for PlayStation 4 and Xbox One containing all features and downloadable content. Unlike the previous installments that received a T rating, Tomb Raider is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.[53]
Exclusive for Europe is the Survival Edition. This edition comes with a mini art book, double sided map of the in-game island, CD soundtrack, an exclusive weapons pack, and a survival pouch.[65] The Collector's Edition for Europe contains everything from the Survival Edition along with an 8" Play Arts Kai Lara Croft figurine in a metal box.[66] The Collector's Edition for North America is similar to the European one, but instead of a mini art book and a survival pouch it contains three iron-on badges and a lithograph.[67] A new version of the game including re-built graphics and all downloadable content, titled Definitive Edition, was released on PlayStation 4 and Xbox One in January 2014.[53]
At E3 2012, during Microsoft's press conference, Crystal Dynamics' Darrell Gallagher unveiled that Xbox 360 users would get early access to downloadable content (DLC).[72] In March 2013, Xbox Live users had early access to the "Caves & Cliffs" map pack. The map pack consisted of three new Tomb Raider multiplayer maps, entitled "Scavenger Caverns", "Cliff Shantytown" and "Burning Village".[73] The pack later became available for PSN and Steam users in April. The "1939" multiplayer map pack was released for Xbox 360, PS3 and PC, consisting of two new multiplayer maps, entitled "Dogfight" and "Forest Meadow".[74] Later in April, Square Enix released a Japanese Language Pack on Steam.[75] A multiplayer DLC pack was released on 7 May, entitled "Shipwrecked", on Xbox Live, PSN and Steam, offering two additional multiplayer maps, "Lost Fleet" and "Himiko's Cradle".[76] Additionally, a single player outfit pack was released on Xbox Live. The pack contained the Demolition, Sure-Shot and Mountaineer outfits.[77]
The game sold more than 1 million copies less than 48 hours after its release.[105] In the United Kingdom, Tomb Raider debuted at number one on the charts, and became the biggest UK title launch in 2013, surpassing the sales of Aliens: Colonial Marines, before being overtaken by Grand Theft Auto V.[106][107] Tomb Raider set a new record for the franchise, more than doubling the debut sales of Tomb Raider: Legend. Furthermore, the Xbox 360 and PlayStation 3 versions of Tomb Raider set new week one records as the fastest-selling individual formats of any Tomb Raider title so far, a record which was previously held by Tomb Raider: The Angel of Darkness.[106] Tomb Raider topped the charts in France, Ireland, Italy, the Netherlands, Norway, and the United States.[108][109][110][111][112] In the United States, Tomb Raider was the second best-selling title of March, excluding download sales, behind BioShock Infinite.[113] In Japan, Tomb Raider debuted at number four with 35,250 units sold.[114]
During Microsoft's E3 2014 presentation, Rise of the Tomb Raider was announced as a sequel,[148] initially exclusive to Xbox consoles at launch.[149] The exclusivity was timed, which meant that the title would see a release on other platforms after an unspecified period of time.[150] Microsoft published the title for its release on Xbox consoles.[151] Rise of the Tomb Raider was released on 10 November 2015 for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original Tomb Raider game. This version includes all of the previously released downloadable content.[152][153][154]
These Windows PC save files were made on the Medium difficulty setting using the Steam download patched to the latest version available at the time. As far as I know, subsequent patches do not affect file compatibility.
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Tomb Raider does not have a demo available for downloading. Karl Stewart from Crystal Dynamics posted on Twitter on 17th of January 2013 that there won't be a demo because they don't want to spoil the story of the game.[6]
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